Knight of Death

смероф

Death Knight

Knight of Death of the human race from the 76th to the 90th level. He specializes in the use of one-handed swords and heavy armor. Doesn't wear shields! It has high levels of strength and agility.
Death Wanderer

FORCE 40LCC 34VYN 41
INT 20MDR 10SPIRIT 25

76


SkillType / SPDescription

HellFire
HellFire
1 ur.
Active /
8 000 000

Calls the flames around. Power 4282. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike. Consumes 200 DP. To study, the Book of Spells – HellFire is neededHellFire


Protecting the Profession
Protecting the Profession
1 ur.
Passive /
0

Depending on the level of Fiz. It's a snare. changes by 20, Magician. It's a snare. changes by 15. To study, you need to
5 000 000Aden


The Appearance of the Perfect Death Knight
The Appearance of the Perfect Death Knight
1 ur.
Pereop. /
8 000 000

For 20 minutes. turns into a real Death Knight. Nat. Atc. 40%. The power of the Fiz. Crete. Atc. 40%. The power of Crete. Atc. Nat. 40%. Fast. Atc. 50%. Speed: 5. Consumes The Spirit Ore – Ore Spirits50 pieces. The Book of Spells – The Appearance of the Perfect Death KnightBook of Spells - The Appearance of the Perfect Death Knight


Detection
Detection /
70 MP
1 ur.
Relaxing /
8 000 000

Lets you see the invisible enemies around the character. The goal cannot become invisible and undo this effect within 2 seconds. We need a gun. To study, you need to
5 000 000Aden


Ride the Nightmare Racek
Ride the Nightmare Racek
1 ur.
Pereop. /
0

Lets ride the Nightmare Racek. The Book of Spells – Saddle the Raceton of NightmaresBook of Spells - Saddle the Racetor of Nightmares


Breaking The Ligaments of Death
Breaking The Ligaments of Death
1 ur.
Relaxing /
8 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
11 ur. / Far. 400
Relaxing /
8 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Fist of Rage
Fist of Rage / 76 MP
10 ur. / Far. 120
Active /
8 000 000
Attacks the enemy with a flaming fist. Power 5353. It is likely to generate 1 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Divine Inspiration
Divine Inspiration
3 ur.
Passive /
8 000 000

Increases the number of amplifying effects that can be superimposed on the character by 3. You need to study your Book of Cell Expansion Effects. 3Book Of Expansion Cells Of Your Effects. 3


Divine Inspiration
Divine Inspiration
4 ur.
Passive /
8 000 000

Increases the number of amplifying effects that can be superimposed on the character by 4. You need to study your Book of Cell Expansion Effects. 4Book Of Expansion Cells Of Your Effects. 4


Death Points
Death Points
3 ur.
Passive /
0
The Destructive Mind effect, which increases Fiz, is activated. Atc. And Max. HP/MP according to the amount of DP. Max. – 1,000 DP
The maximum is 10 ur.


Emergency Rescue
Emergency Rescue
46 ur.
Passive /
8 000 000
If HP< 30%, бонус восстановления HP +11.5 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +11.5>


Possession of the Sword of Death
Possession of the Sword of Death
23 ur.
Passive /
8 000 000
When using a one-handed Fiz sword. Atc. 380


Possession of the Death Armor
Possession of the Death Armor
23 ur.
Passive /
8 000 000
When wearing heavy and light armor Fiz. It's a snare. 228


77


SkillType / SPDescription

HellFire
HellFire
2 ur.
Active /
10 000 000
Calls the flames around. Power 4343. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
2 ur.
Relaxing /
10 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
12 ur. / Far. 400
Relaxing /
10 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
47 ur.
Passive /
10 000 000
If HP< 30%, бонус восстановления HP +11.75 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +11.75>


78


SkillType / SPDescription

HellFire
HellFire
3 ur.
Active /
12 000 000
Calls the flames around. Power 4404. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Kara
Cara / 61 MP
15 ur.
Active /
12 000 000
Attacks the enemy with a sword.
Power 5964.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Fist of Rage
Fist of Rage / 78 MP
11 ur. / Far. 120
Active /
12 000 000
Attacks the enemy with a flaming fist. Power 5505. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
3 ur.
Relaxing /
12 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
13 ur. / Far. 400
Relaxing /
12 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Possession of the Sword of Death
Possession of the Sword of Death
24 ur.
Passive /
12 000 000
When using a one-handed Fiz sword. Atc. 390


Possession of the Death Armor
Possession of the Death Armor
24 ur.
Passive /
12 000 000
When wearing heavy and light armor Fiz. It's a snare. 234


Emergency Rescue
Emergency Rescue
48 ur.
Passive /
12 000 000
If HP< 30%, бонус восстановления HP +12 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +12>


79


SkillType / SPDescription

HellFire
HellFire
4 ur.
Active /
15 000 000
Calls the flames around. Power 4465. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
4 ur.
Relaxing /
15 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
14 ur. / Far. 400
Relaxing /
15 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
49 ur.
Passive /
15 000 000
If HP< 30%, бонус восстановления HP +12.25 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +12.25>


80


SkillType / SPDescription

Burning Field
Burning Field
1 ur.
Active /
18 000 000

The flames cover a specific area. Requires a one-handed sword. Possible crit. Blow. Possible superstrike. Consumes 300 DP. To study, you need a Book of Spells – Burning FieldBurning Field


The Power of the Profession
The Power of the Profession
1 ur.
Amplifying /
0

Depending on the level of Fiz. Atc. changes by 20, Magician. Atc. changes by 20. To study, you need to
1 000 000Aden


Developed Deadly Attraction
Developed Deadly Attraction
1 ur.
Included /
18 000 000

Changes the effect of Deadly Attraction. When activated: Mass Lethal Attraction. To study, you need a Book of Spells – Developed Deadly AttractionDeveloped Deadly Attraction


Defeat
Rout / 63 MP
8 ur.
Active /
18 000 000
Attacks the enemy with a sword.
Power 7544.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


The Roar of The Dead
The Roar of The Dead
4 ur.
Amplifying /
18 000 000
For 20 minutes. Max. HP/CP q45%.
Consumes 20 DP


The Power of Death
The Power of Death
5 ur.
Passive /
0
The Immortal Body is vulnerable to attack by holiness. The effectiveness of the treatment received is -50%. If you use Kara/ Fist of Rage with a probability of 10% / 20% will strike more powerfulblow. Increases the power of the Flame.


Blindness of Death
Blindness of Death
15 ur. / Far. 400
Relaxing /
18 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Deadly Attraction
Deadly Attraction
8 ur. / Far. 700
Active /
18 000 000
Attracts a target in a radius of 700.
When you activate the Developed Deadly Attraction, you can attract more opponents.
Consumes 1 DP


Flaming Body
Flaming Body / 1,000 HP
3 ur.
Amplifying /
18 000 000
The body envelops the flames. For 5 minutes. Nat. Atc. 50%, Chance Fiz. Crete. Atc. 25, Fiz's strength. Crete. Atc. It's 200. As long as the effect works, you can get additional DP.


HellFire
HellFire
5 ur.
Active /
18 000 000
Calls the flames around. Power 4527. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Bone Prison
Bone Prison
5 ur. / Far. 400
Relaxing /
18 000 000
Five seconds. puts the enemy in the Bone Prison. The enemy in Bone Prison cannot be attacked, but he cannot move, attack, restore HP/MP/CP. After graduating, Bone Prison explodes. Consumes 50 DP


Stealing the Soul
Stealing the Soul
4 ur.
Active /
18 000 000
The Sword of the Death Knight absorbs the soul of the enemy.
Requires a one-handed sword.
Max. Number of souls absorbed: 4


Fist of Rage
Fist of Rage /
80 MP
12 ur. / Far. 120
Active /
18 000 000
Attacks the enemy with a flaming fist. Power 5658. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
5 ur.
Relaxing /
18 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Possession of the Sword of Death
Possession of the Sword of Death
25 ur.
Passive /
18 000 000
When using a one-handed Fiz sword. Atc. 400


Possession of the Death Armor
Possession of the Death Armor
25 ur.
Passive /
18 000 000
When wearing heavy and light armor Fiz. It's a snare. 240


Emergency Rescue
Emergency Rescue
50 ur.
Passive /
18 000 000
If HP< 30%, бонус восстановления HP +12.5 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +12.5>


81


SkillType / SPDescription

HellFire
HellFire
6 ur.
Active /
160 000 000
Calls the flames around. Power 4588. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Kara
Cara / 61 MP
16 ur.
Active /
160 000 000
Attacks the enemy with a sword.
Power 6212.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
6 ur.
Relaxing /
160 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
16 ur. / Far. 400
Relaxing /
160 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
51 ur.
Passive /
16 000 000
If HP< 30%, бонус восстановления HP +12.75 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +12.75>


Possession of the Sword of Death
Possession of the Sword of Death
26 ur.
Passive /
16 000 000
When using a one-handed Fiz sword. Atc. 405


Possession of the Death Armor
Possession of the Death Armor
26 ur.
Passive /
16 000 000
When wearing heavy and light armor Fiz. It's a snare. 243


82


SkillType / SPDescription

HellFire
HellFire
7 ur.
Active /
170 000 000
Calls the flames around. Power 4649. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Fist of Rage
Fist of Rage /
82 MP
13 ur. / Far. 120
Active /
170 000 000
Attacks the enemy with a flaming fist. Power 5811. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Bone Prison
Bone Prison
6 ur. / Far. 400
Relaxing /
170 000 000
Five seconds. puts the enemy in the Bone Prison. The enemy in Bone Prison cannot be attacked, but he cannot move, attack, restore HP/MP/CP. After graduating, Bone Prison explodes. Consumes 50 DP


Breaking The Ligaments of Death
Breaking The Ligaments of Death
7 ur.
Relaxing /
170 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
17 ur. / Far. 400
Relaxing /
170 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
52 ur.
Passive /
170 000 000
If HP< 30%, бонус восстановления HP +13 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +13>


Possession of the Sword of Death
Possession of the Sword of Death
27 ur.
Passive /
170 000 000
When using a one-handed Fiz sword. Atc. 410


Possession of the Death Armor
Possession of the Death Armor
27 ur.
Passive /
170 000 000
When wearing heavy and light armor Fiz. It's a snare. 246


83


SkillType / SPDescription

HellFire
HellFire
8 ur.
Active /
240 000 000
Calls the flames around. Power 4711. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
8 ur.
Relaxing /
240 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
18 ur. / Far. 400
Relaxing /
240 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
53 ur.
Passive /
240 000 000
If HP< 30%, бонус восстановления HP +13.25 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +13.25>


Possession of the Sword of Death
Possession of the Sword of Death
28 ur.
Passive /
240 000 000
When using a one-handed Fiz sword. Atc. 415


Possession of the Death Armor
Possession of the Death Armor
28 ur.
Passive /
240 000 000
When wearing heavy and light armor Fiz. It's a snare. 249


84


SkillType / SPDescription

HellFire
HellFire
9 ur.
Active /
240 000 000
Calls the flames around. Power 4772. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Fist of Rage
Fist of Rage /
84 MP
14 ur. / Far. 120
Active /
240 000 000
Attacks the enemy with a flaming fist. Power 5965. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Bone Prison
Bone Prison
7 ur. / Far. 400
Relaxing /
240 000 000
Five seconds. puts the enemy in the Bone Prison. The enemy in Bone Prison cannot be attacked, but he cannot move, attack, restore HP/MP/CP. After graduating, Bone Prison explodes. Consumes 50 DP


Breaking The Ligaments of Death
Breaking The Ligaments of Death
9 ur.
Relaxing /
240 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
19 ur. / Far. 400
Relaxing /
240 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
54 ur.
Passive /
240 000 000
If HP< 30%, бонус восстановления HP +13.5 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +13.5>


Possession of the Sword of Death
Possession of the Sword of Death
29 ur.
Passive /
240 000 000
When using a one-handed Fiz sword. Atc. 420


Possession of the Death Armor
Possession of the Death Armor
29 ur.
Passive /
240 000 000
When wearing heavy and light armor Fiz. It's a snare. 252


85


SkillType / SPDescription

HellFire
HellFire
10 ur.
Active /
840 000 000
Calls the flames around. Power 4833. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Kara
Cara / 66 MP
17 ur.
Active /
840 000 000
Attacks the enemy with a sword.
Power 6545.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Fist of Rage
Fist of Rage /
85 MP
15 ur. / Far. 120
Active /
840 000 000
Attacks the enemy with a flaming fist. Power 6042. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Defeat
Rout / 66 MP
9 ur.
Active /
840 000 000
Attacks the enemy with a sword.
Power 8056.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Burning Field
Burning Field
2 ur.
Active /
840 000 000
The flames cover a specific area. Requires a one-handed sword. Possible crit. Blow. Possible superstrike. Consumes 250 DP.


Flaming Body
Flaming Body / 1,000 HP
4 ur.
Amplifying /
840 000 000
The body envelops the flames. For 5 minutes. Nat. Atc. 80%, Chance Fiz. Crete. Atc. 30, Fiz's strength. Crete. Atc. It's 250. As long as the effect works, you can get additional DP.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
10 ur.
Relaxing /
840 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
20 ur. / Far. 400
Relaxing /
840 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Deadly Attraction
Deadly Attraction
9 ur. / Far. 700
Active /
840 000 000
Attracts a target in a radius of 700.
When you activate the Developed Deadly Attraction, you can attract more opponents.
Consumes 1 DP


Possession of the Sword of Death
Possession of the Sword of Death
30 ur.
Passive /
840 000 000
When using a one-handed Fiz sword. Atc. 425


Possession of the Death Armor
Possession of the Death Armor
30 ur.
Passive /
840 000 000
When wearing heavy and light armor Fiz. It's a snare. 255


Emergency Rescue
Emergency Rescue
55 ur.
Passive /
840 000 000
If HP< 30%, бонус восстановления HP +13.75 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +13.75>


86


SkillType / SPDescription

HellFire
HellFire
11 ur.
Active /
840 000 000
Calls the flames around. Power 4895. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Fist of Rage
Fist of Rage /
86 MP
16 ur. / Far. 120
Active /
840 000 000
Attacks the enemy with a flaming fist. Power 6118. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Bone Prison
Bone Prison
8 ur. / Far. 400
Relaxing /
840 000 000
Five seconds. puts the enemy in the Bone Prison. The enemy in Bone Prison cannot be attacked, but he cannot move, attack, restore HP/MP/CP. After graduating, Bone Prison explodes. Consumes 50 DP


Breaking The Ligaments of Death
Breaking The Ligaments of Death
11 ur.
Relaxing /
840 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
21 ur. / Far. 400
Relaxing /
840 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
56 ur.
Passive /
840 000 000
If HP< 30%, бонус восстановления HP +14 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +14>


Possession of the Sword of Death
Possession of the Sword of Death
31 ur.
Passive /
840 000 000
When using a one-handed Fiz sword. Atc. 430


Possession of the Death Armor
Possession of the Death Armor
31 ur.
Passive /
840 000 000
When wearing heavy and light armor Fiz. It's a snare. 258


87


SkillType / SPDescription

HellFire
HellFire
12 ur.
Active /
840 000 000
Calls the flames around. Power 4957. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Fist of Rage
Fist of Rage /
87 MP
17 ur. / Far. 120
Active /
840 000 000
Attacks the enemy with a flaming fist. Power 6195. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Kara
Cara / 68 MP
18 ur.
Active /
840 000 000
Attacks the enemy with a sword.
Power 6711.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
12 ur.
Relaxing /
840 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
22 ur. / Far. 400
Relaxing /
840 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
57 ur.
Passive /
840 000 000
If HP< 30%, бонус восстановления HP +14.25 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +14.25>


Possession of the Sword of Death
Possession of the Sword of Death
32 ur.
Passive /
840 000 000
When using a one-handed Fiz sword. Atc. 435


Possession of the Death Armor
Possession of the Death Armor
32 ur.
Passive /
840 000 000
When wearing heavy and light armor Fiz. It's a snare. 261


88


SkillType / SPDescription

HellFire
HellFire
13 ur.
Active /
840 000 000
Calls the flames around. Power 5018. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Fist of Rage
Fist of Rage /
88 MP
18 ur. / Far. 120
Active /
840 000 000
Attacks the enemy with a flaming fist. Power 6272. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Bone Prison
Bone Prison
9 ur. / Far. 400
Relaxing /
840 000 000
Five seconds. puts the enemy in the Bone Prison. The enemy in Bone Prison cannot be attacked, but he cannot move, attack, restore HP/MP/CP. After graduating, Bone Prison explodes. Consumes 50 DP


Breaking The Ligaments of Death
Breaking The Ligaments of Death
13 ur.
Relaxing /
840 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
23 ur. / Far. 400
Relaxing /
840 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
58 ur.
Passive /
840 000 000
If HP< 30%, бонус восстановления HP +14.5 30%,="" бонус="" восстановления="" hp=""></ 30%, бонус восстановления HP +14.5>


Possession of the Sword of Death
Possession of the Sword of Death
33 ur.
Passive /
840 000 000
When using a one-handed Fiz sword. Atc. 440


Possession of the Death Armor
Possession of the Death Armor
33 ur.
Passive /
840 000 000
When wearing heavy and light armor Fiz. It's a snare. 264


89


SkillType / SPDescription

HellFire
HellFire
14 ur.
Active /
840 000 000
Calls the flames around. Power 5080. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Fist of Rage
Fist of Rage /
89 MP
19 ur. / Far. 120
Active /
840 000 000
Attacks the enemy with a flaming fist. Power 6350. With a certain probability generates 2 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Kara
Cara / 69 MP
19 ur.
Active /
840 000 000
Attacks the enemy with a sword.
Power 6879.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
14 ur.
Relaxing /
840 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
24 ur. / Far. 400
Relaxing /
840 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Emergency Rescue
Emergency Rescue
59 ur.
Passive /
840 000 000
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Possession of the Sword of Death
Possession of the Sword of Death
34 ur.
Passive /
840 000 000
When using a one-handed Fiz sword. Atc. 445


Possession of the Death Armor
Possession of the Death Armor
34 ur.
Passive /
840 000 000
When wearing heavy and light armor Fiz. It's a snare. 267


90


SkillType / SPDescription

HellFire
HellFire
15 ur.
Active /
840 000 000
Calls the flames around. Power 5142. For 10 seconds. Fiz./Mag. It's a snare. -40%. Possible crit. Blow. Possible superstrike.
Consumes 200 DP.


Kara
Cara / 70 MP
20 ur.
Active /
840 000 000
Attacks the enemy with a sword.
Power 6962.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Fist of Rage
Fist of Rage /
90 MP
20 ur. / Far. 120
Active /
840 000 000
Attacks the enemy with a flaming fist. Power 6427. With a certain probability generates 3 DP. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Defeat
Rout / 70 MP
10 ur.
Active /
840 000 000
Attacks the enemy with a sword.
Power 8569.
Requires a one-handed sword. Ignores the defense of the enemy. Possible crit. Blow. Possible superstrike.


Burning Field
Burning Field
3 ur.
Active /
840 000 000
The flames cover a specific area. Requires a one-handed sword. Possible crit. Blow. Possible superstrike. Consumes 200 DP.


Flaming Body
Flaming Body / 1,000 HP
5 ur.
Amplifying /
840 000 000
The body envelops the flames. For 5 minutes. Nat. Atc. 100%, Chance Fiz. Crete. Atc. 35, Fiz's strength. Crete. Atc. It's 300. As long as the effect works, you can get additional DP.


Breaking The Ligaments of Death
Breaking The Ligaments of Death
15 ur.
Relaxing /
840 000 000
Removes the enemy's positive effects, increasing the speed, and does not allow to impose them for 20 seconds.
Consumes 10 DP.


Blindness of Death
Blindness of Death
25 ur. / Far. 400
Relaxing /
840 000 000
The enemy is blinded, for 10 seconds. lowered Fiz. Precision, Magician. Precision, chance of a successful attack in a vulnerable place, chance of Fiz. Crete. Atc.
Consumes 10 DP


Deadly Attraction
Deadly Attraction
10 ur. / Far. 700
Active /
840 000 000
Attracts a target in a radius of 700.
When you activate the Developed Deadly Attraction, you can attract more opponents.
Consumes 1 DP


Stealing the Soul
Stealing the Soul
5 ur.
Active /
840 000 000
The Sword of the Death Knight absorbs the soul of the enemy.
Requires a one-handed sword.
Max. Number of souls absorbed: 5


The Roar of The Dead
The Roar of The Dead
5 ur.
Amplifying /
840 000 000
For 20 minutes. Max. HP/CP q50%.
Consumes 20 DP


Possession of the Sword of Death
Possession of the Sword of Death
35 ur.
Passive /
840 000 000
When using a one-handed Fiz sword. Atc. 450


Possession of the Death Armor
Possession of the Death Armor
35 ur.
Passive /
840 000 000
When wearing heavy and light armor Fiz. It's a snare. 270


Emergency Rescue
Emergency Rescue
60 ur.
Passive /
840 000 000
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